
This series focuses on the creation of the original version of my 3D plotting software MathGraph3D. The first part was about the overall structure of the software. The second part was concerned with all algorithms for smoothing and optimizing surfaces. This third part discusses coloring, lighting, and styling the objects that MathGraph3D plots. I'll try to keep this part shorter than the other ones... posts in this series have a tendency to spiral out of control.
In MathGraph3D, every plotta...
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